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How to Connect CameraX or camera2 API in Android Studio.

camera


Creating a camera application in Android Studio using either CameraX or Camera2 API involves several steps. Below, I'll guide you through the process for both CameraX and Camera2 API. Choose the one that best suits your project requirements.


Using CameraX:

1. Setting Up Your Android Studio Project:

Create a new Android Studio project and add the CameraX dependencies to your build.gradle file:


gradle

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// Add these dependencies

implementation "androidx.camera:camera-core:1.0.0"

implementation "androidx.camera:camera-camera2:1.0.0"

Sync your project to download the dependencies.


2. Configuring CameraX in Your Layout:

In your XML layout file, add a PreviewView to display the camera preview:


xml

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<androidx.camera.view.PreviewView

    android:id="@+id/viewFinder"

    android:layout_width="match_parent"

    android:layout_height="match_parent" />

3. Initialize CameraX in Your Activity/Fragment:

In your activity or fragment, set up CameraX:


java

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import androidx.camera.core.Preview;

import androidx.camera.core.PreviewConfig;

import androidx.camera.lifecycle.ProcessCameraProvider;

import androidx.camera.view.PreviewView;


public class CameraXActivity extends AppCompatActivity {


    private PreviewView viewFinder;


    @Override

    protected void onCreate(Bundle savedInstanceState) {

        super.onCreate(savedInstanceState);

        setContentView(R.layout.activity_camera_x);


        viewFinder = findViewById(R.id.viewFinder);


        ListenableFuture<ProcessCameraProvider> cameraProviderFuture = ProcessCameraProvider.getInstance(this);


        cameraProviderFuture.addListener(() -> {

            try {

                ProcessCameraProvider cameraProvider = cameraProviderFuture.get();


                // Set up the Preview use case

                Preview preview = new Preview.Builder().build();


                // Connect the Preview use case to the previewView

                preview.setSurfaceProvider(viewFinder.getSurfaceProvider());


                // Unbind any previous use cases

                cameraProvider.unbindAll();


                // Bind the new use case

                cameraProvider.bindToLifecycle(this, CameraSelector.DEFAULT_BACK_CAMERA, preview);


            } catch (ExecutionException | InterruptedException e) {

                e.printStackTrace();

            }

        }, ContextCompat.getMainExecutor(this));

    }

}

4. Handling Camera Permissions:

Make sure to request camera permissions in your manifest and handle them at runtime.


Using Camera2 API:

1. Setting Up Your Android Studio Project:

Create a new Android Studio project and add the Camera2 API dependencies to your build.gradle file:


gradle

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// Add this dependency

implementation "com.android.support:camera2:1.0.0"

Sync your project to download the dependency.


2. Configuring Camera2 API in Your Layout:

In your XML layout file, add a TextureView to display the camera preview:


xml

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<TextureView

    android:id="@+id/textureView"

    android:layout_width="match_parent"

    android:layout_height="match_parent"/>

3. Initialize Camera2 API in Your Activity/Fragment:

In your activity or fragment, set up Camera2 API:


java

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public class Camera2Activity extends AppCompatActivity {


    private CameraManager cameraManager;

    private String cameraId;


    @Override

    protected void onCreate(Bundle savedInstanceState) {

        super.onCreate(savedInstanceState);

        setContentView(R.layout.activity_camera2);


        // Initialize cameraManager

        cameraManager = (CameraManager) getSystemService(Context.CAMERA_SERVICE);


        // Get the cameraId (usually the back camera)

        try {

            cameraId = cameraManager.getCameraIdList()[0];

        } catch (CameraAccessException e) {

            e.printStackTrace();

        }

    }


    private CameraDevice.StateCallback stateCallback = new CameraDevice.StateCallback() {

        @Override

        public void onOpened(@NonNull CameraDevice camera) {

            // Camera opened, perform operations like creating a preview here

        }


        @Override

        public void onDisconnected(@NonNull CameraDevice camera) {

            // Handle camera disconnect

        }


        @Override

        public void onError(@NonNull CameraDevice camera, int error) {

            // Handle camera error

        }

    };


    private void openCamera() {

        try {

            if (ActivityCompat.checkSelfPermission(this, Manifest.permission.CAMERA) == PackageManager.PERMISSION_GRANTED) {

                cameraManager.openCamera(cameraId, stateCallback, null);

            } else {

                // Request camera permission

                ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.CAMERA}, REQUEST_CAMERA_PERMISSION);

            }

        } catch (CameraAccessException e) {

            e.printStackTrace();

        }

    }

}

4. Handling Camera Permissions:

Handling camera permissions is a crucial step in developing Android applications that require access to the device's camera. To ensure proper functionality, it's important to request camera permissions both in your app's manifest file and handle them at runtime. Below are the steps for handling camera permissions in Android:


In Your Manifest File:

In the AndroidManifest.xml file, declare the necessary camera permissions. This informs the Android system and users about the specific permissions your app requires.


xml

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<uses-permission android:name="android.permission.CAMERA" />

At Runtime in Your Activity/Fragment:

In your activity or fragment where you intend to use the camera, you need to check and request camera permissions dynamically, especially on devices running Android 6.0 (API level 23) or higher. Here's how you can do it:


1. Define a Permission Request Code:

java

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private static final int REQUEST_CAMERA_PERMISSION = 100;

2. Check for Camera Permissions:

java

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if (ContextCompat.checkSelfPermission(this, Manifest.permission.CAMERA) != PackageManager.PERMISSION_GRANTED) {

    // Camera permission is not granted, request it.

    ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.CAMERA}, REQUEST_CAMERA_PERMISSION);

} else {

    // Camera permission is already granted, proceed with your camera functionality.

    // ...

}

3. Handle Permission Result:

Override the onRequestPermissionsResult method to handle the result of the permission request.


java

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@Override

public void onRequestPermissionsResult(int requestCode, @NonNull String[] permissions, @NonNull int[] grantResults) {

    if (requestCode == REQUEST_CAMERA_PERMISSION) {

        if (grantResults.length > 0 && grantResults[0] == PackageManager.PERMISSION_GRANTED) {

            // Camera permission granted, proceed with your camera functionality.

            // ...

        } else {

            // Camera permission denied, handle accordingly (e.g., show a message to the user).

        }

    }

}

By following these steps, you ensure that your app requests camera permissions at runtime and responds appropriately based on the user's decision. This is crucial for maintaining a smooth user experience and adhering to Android's security model. Always remember to handle permissions responsibly and provide clear explanations to users about why your app requires specific permissions.


Conclusion:

Both CameraX and Camera2 API offer powerful tools for implementing camera functionality in Android applications. CameraX provides a simplified, higher-level API, while Camera2 API offers more control and flexibility. Choose the one that aligns with your project's requirements and your familiarity with camera development in Android.

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